It can be considered as an upgraded version of the Shotgun. The bullets move very quickly and act like the Spark Glove's magic attack when they hit the ground, but they only travel in the direction they were fired from. Equipping a Bullet's Card 3 will increase the spread and the amount of pellets to 12. Note: Seven bullets are shot and spread in front of the Gunner. Investing SP into MAG or equipping a Blue Stone 3 or higher is highly recommended to reduce the cost. Note: This weapon has triple the damage and shooting cost of Submachine-gun. Unlike most weapons with the Thunder type, it does not have a minimum AT of 1. A Topaz can be helpful, as does a Pierce's Card and a Bullet's Card. Equipping a Guide's Card will improve the homing range. With an innate homing range of 50, the projectiles home as if there was an added Guide's Card 5. Note: It shoots two wave beams, that, unlike the Laser Gun, do not penetrate enemies or walls. A high level Catapult's Card is not recommended as the bullet is affected by gravity, and it will fall to the ground before it reaches an enemy. When the bullet hits an enemy or the ground, six brown dust clouds are released, which head in random directions and cause damage multiple times. Before ver3.6 BETA, this gun was named the "Railgun". Despite the beam lasting for 4s, a Garnet is useless for this weapon, unless a Guide's Card is used to help the beam stay in the screen. Adding a Guide's Card will make it home on the enemy, causing more damage. Note: Fires a laser that pierces, deals splash damage, and will always go as far as the screen border. A Ruby is highly recommended to help increase its AT. Note: Fires a grenade in a small arc that deals Physical damage, and splits off into four flames on impact with an enemy or the ground which lasts for 2s and deals splash damage. Add a Catapult's Card and it will shoot even further. Note: Has a longer range than other guns and it has a longer bullet that resembles that of a real rifle. This gun's AT is wide-ranged like most Thunder type weapons. The bullets act like the Spark Glove's magic attack when it hits the ground, but they only travel in the direction it was fired from. A Bullet's Card 2 will add 2 extra pellets to each shot. Note: Five bullets are shot and spread in front of the Gunner. This gun is the fastest gun along with the Uzis. Investing SP into MAG or equipping a Blue Stone 1 is highly recommended to reduce the cost. Note: Due to the high shooting frequency, this gun is more expensive to manage than the Gun or Handgun. This is the first gun with a shooting cost. Nevertheless, it can be used to generate free and efficient knockback with a Knockback's Card 4 and a Quick's Card 5/7. However, for far later in the game, once enemies start dropping larger and larger amounts of gold, and the Gunner's MAG has increased sufficiently, this may not be a worthwhile reason to hang onto this weapon. Although this is the weakest gun in the game, it is strongly recommended to keep it as a backup (even when better weapons are found) in case the player runs out of gold. There are no shooting costs that apply to this gun. No drops are produced from the Shrine and the Onigiri is directly added to the count.Note: Starting weapon. ONIGIRI (45 Medals) - Gives an extra Onigiri use for the player.Clear Status (30 Medals) - Refunds all invested SP on all stickmen, allowing players to redistribute the SP usage on stickmen.Note that the Gold Ring can be used to increase the amount of gold to 150G per coin. As there is an abyss in this area, some of the coins will inevitably fall into it and become lost. Gold Shower (15 Medals) - Spawns 100 gold coins, each worth 100G, randomly on the screen that can be collected by the stickmen.Rewards that have been redeemed will have a check mark next to its box with numbers. Rewards can be redeemed by clicking on the box with numbers (showing the required amount of medals) when the players have the stated amount of medals and can only be redeemed once per save. The Shrine menu shows the current amount of medals collected as well as a list of all rewards. The Shrine provided rewards that are available when players collect a set amount of medals throughout all stages. A Shrine can be found in this area, which provides rewards for collecting medals throughout the game.Due to the direct linkage to Village, using the "Return to Village" option in this Area is also free of charge.Once the shortcut is taken from the Terrace, players can quickly travel to the Terrace by sending stickmen through the top boundary at the Village. The abyss is connected to the Village and acts as a shortcut to the Village.
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